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	<title>Ahem-Works &#187; 场景</title>
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	<link>http://www.ahem-works.com</link>
	<description>The Ahem Area</description>
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		<item>
		<title>CS经典地图修复美化 Maps Fixed in 3ds max</title>
		<link>http://www.ahem-works.com/cs-maps-to-3ds-max.html</link>
		<comments>http://www.ahem-works.com/cs-maps-to-3ds-max.html#comments</comments>
		<pubDate>Sun, 02 Oct 2016 17:39:38 +0000</pubDate>
		<dc:creator>aHem</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[场景]]></category>
		<category><![CDATA[建模]]></category>
		<category><![CDATA[模型资源]]></category>
		<category><![CDATA[渲染]]></category>

		<guid isPermaLink="false">http://www.ahem-works.com/?p=182</guid>
		<description><![CDATA[这是一套 CS1.6 经典4张地图的 max 文件，基于2009年一部CS视频作品的想法，我开始在 3ds max 中对这4张地图进行修改与丰富，起初的想法是想把地图没有的面修补起来，能够实现所有地图鸟瞰的视角。 2010年的时候，想给地图的墙面贴图增加细节，地图增加元素，为了实现这个想法，我尝试用面片CG透明贴图贴在上层的方式来添加纹理，另外使用了第三方工具软件 “3DRipperDX” 从更具有精细度的 CS Source 和 早期的CSGO 中 导出模型，由于这是一个内存资源截取软件，所有截取的模型也都只是当前画面里的内容。因此费了不少的精力时间，多次截取，再一个个分离出来。 经过了一次次的修改与调整，贴图的混合，以及模型的添加，大概2014年中旬，这套模型才算完成到了我想要的结果。 正如之前所说，这本来是用来做CS视频作品的，不过现在没有时间精力在继续做CS视频，另外个人技术上实现出来也很困难，我想把这套资源分享出来，你可以渲染到你的CS视频中，也可再更进一步的修改，希望这套模型能够为仍然在坚持制作CS视频的朋友提供帮助。 hey! guys, since 2009 i start to try fix the original map of cs1.6, and add more detail elements in “3ds max” . some hd textures download from www.textures.com (thanks this nice website), i use “3DRipperDX” [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ahem-works.com/uploads/2016/10/3ds-max-maps-banner.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://www.ahem-works.com/uploads/2016/10/3ds-max-maps-banner.jpg" alt="" title="3ds max maps banner" width="1280" height="480" class="aligncenter size-full wp-image-183" /></a></p>
<p>这是一套 CS1.6 经典4张地图的 max 文件，基于2009年一部CS视频作品的想法，我开始在 3ds max 中对这4张地图进行修改与丰富，起初的想法是想把地图没有的面修补起来，能够实现所有地图鸟瞰的视角。</p>
<p>2010年的时候，想给地图的墙面贴图增加细节，地图增加元素，为了实现这个想法，我尝试用面片CG透明贴图贴在上层的方式来添加纹理，另外使用了第三方工具软件 “3DRipperDX” 从更具有精细度的 CS Source 和 早期的CSGO 中 导出模型，由于这是一个内存资源截取软件，所有截取的模型也都只是当前画面里的内容。因此费了不少的精力时间，多次截取，再一个个分离出来。</p>
<p>经过了一次次的修改与调整，贴图的混合，以及模型的添加，大概2014年中旬，这套模型才算完成到了我想要的结果。<br />
<span id="more-182"></span><br />
正如之前所说，这本来是用来做CS视频作品的，不过现在没有时间精力在继续做CS视频，另外个人技术上实现出来也很困难，我想把这套资源分享出来，你可以渲染到你的CS视频中，也可再更进一步的修改，希望这套模型能够为仍然在坚持制作CS视频的朋友提供帮助。</p>
<blockquote><p>hey!  guys,<br />
since 2009 i start to try fix the original map of cs1.6, and add more detail elements in “3ds max” . some hd textures download from www.textures.com (thanks this nice website), i use “3DRipperDX” export many models from CSsource, and CSgo ,put in these maps.</p>
<p>there are also classic “de_dust2 de_inferno de_nuke de_train”</p>
<p>final , done in 2014 summer. these max files need require 3ds max 2012 or higher.</p>
<p>these maps were prepare for my last CSmovie, but my last movie ? actually i gave up , i got job.</p>
<p>now, i released these maps,you could render in your movie,or fix more detail , i hope can help some moviemaker , maybe more inspiration to creative . </p>
<p>thanks you guys.</p></blockquote>
<p><strong>3ds max 版本需求 max 2012 及以上</strong></p>
<h4><strong>DOWNLOAD 点击下载：</strong></h4>
<p><a href="https://pan.baidu.com/s/1bpvDLPP " target="_blank">https://pan.baidu.com/s/1bpvDLPP </a><br />
提取密码code：4xf3</p>
<p><strong>Mirror :<a href="http://movienations.com/news/1292" target="_blank">http://movienations.com/news/1292</a></p>
<p><strong>渲染图 RENDER:</strong><br />
<a href="http://www.ahem-works.com/uploads/2016/10/de_dust2-01.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://www.ahem-works.com/uploads/2016/10/de_dust2-01.jpg" alt="" title="de_dust2-01" width="1920" height="720" class="alignnone size-full wp-image-184" /></a><br />
<a href="http://www.ahem-works.com/uploads/2016/10/de_dust2-04.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://www.ahem-works.com/uploads/2016/10/de_dust2-04.jpg" alt="" title="de_dust2-04" width="1920" height="720" class="alignnone size-full wp-image-185" /></a><br />
<a href="http://www.ahem-works.com/uploads/2016/10/de_dust2-05.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://www.ahem-works.com/uploads/2016/10/de_dust2-05.jpg" alt="" title="de_dust2-05" width="1920" height="720" class="alignnone size-full wp-image-186" /></a><br />
<a href="http://www.ahem-works.com/uploads/2016/10/de_dust2-06.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://www.ahem-works.com/uploads/2016/10/de_dust2-06.jpg" alt="" title="de_dust2-06" width="1920" height="720" class="alignnone size-full wp-image-187" /></a></p>
<p><a href="http://www.ahem-works.com/uploads/2016/10/de_inferno-01.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://www.ahem-works.com/uploads/2016/10/de_inferno-01.jpg" alt="" title="de_inferno-01" width="1920" height="720" class="alignnone size-full wp-image-188" /></a><br />
<a href="http://www.ahem-works.com/uploads/2016/10/de_inferno-02.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://www.ahem-works.com/uploads/2016/10/de_inferno-02.jpg" alt="" title="de_inferno-02" width="1920" height="720" class="alignnone size-full wp-image-189" /></a><br />
<a href="http://www.ahem-works.com/uploads/2016/10/de_inferno-04.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://www.ahem-works.com/uploads/2016/10/de_inferno-04.jpg" alt="" title="de_inferno-04" width="1920" height="720" class="alignnone size-full wp-image-190" /></a><br />
<a href="http://www.ahem-works.com/uploads/2016/10/de_inferno-07.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://www.ahem-works.com/uploads/2016/10/de_inferno-07.jpg" alt="" title="de_inferno-07" width="1920" height="720" class="alignnone size-full wp-image-191" /></a></p>
<p><a href="http://www.ahem-works.com/uploads/2016/10/de_nuke-02.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://www.ahem-works.com/uploads/2016/10/de_nuke-02.jpg" alt="" title="de_nuke-02" width="1920" height="720" class="alignnone size-full wp-image-192" /></a><br />
<a href="http://www.ahem-works.com/uploads/2016/10/de_nuke-01.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://www.ahem-works.com/uploads/2016/10/de_nuke-01.jpg" alt="" title="de_nuke-01" width="1920" height="720" class="alignnone size-full wp-image-193" /></a><br />
<a href="http://www.ahem-works.com/uploads/2016/10/de_nuke-03.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://www.ahem-works.com/uploads/2016/10/de_nuke-03.jpg" alt="" title="de_nuke-03" width="1920" height="720" class="alignnone size-full wp-image-194" /></a><br />
<a href="http://www.ahem-works.com/uploads/2016/10/de_nuke-04.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://www.ahem-works.com/uploads/2016/10/de_nuke-04.jpg" alt="" title="de_nuke-04" width="1920" height="720" class="alignnone size-full wp-image-195" /></a></p>
<p><a href="http://www.ahem-works.com/uploads/2016/10/de_train-01.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://www.ahem-works.com/uploads/2016/10/de_train-01.jpg" alt="" title="de_train-01" width="1920" height="720" class="alignnone size-full wp-image-196" /></a><br />
<a href="http://www.ahem-works.com/uploads/2016/10/de_train-03.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://www.ahem-works.com/uploads/2016/10/de_train-03.jpg" alt="" title="de_train-03" width="1920" height="720" class="alignnone size-full wp-image-197" /></a><br />
<a href="http://www.ahem-works.com/uploads/2016/10/de_train-04.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://www.ahem-works.com/uploads/2016/10/de_train-04.jpg" alt="" title="de_train-04" width="1920" height="720" class="alignnone size-full wp-image-198" /></a><br />
<a href="http://www.ahem-works.com/uploads/2016/10/de_train-05.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://www.ahem-works.com/uploads/2016/10/de_train-05.jpg" alt="" title="de_train-05" width="1920" height="720" class="alignnone size-full wp-image-199" /></a></p>
<p><strong>一个和游戏画面结合的测试效果 Test Preview：</strong><br />
<a href="http://www.ahem-works.com/uploads/2016/10/cs-map-comp-test.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://www.ahem-works.com/uploads/2016/10/cs-map-comp-test.jpg" alt="" title="cs-map-comp-test" width="1920" height="820" class="alignnone size-full wp-image-204" /></a></p>
<p>相关模型资源：<a href="http://www.ahem-works.com/cs-weapons-to-3ds-max.html" target="_blank">CS Players To 3ds max 人物模型</a></p>
<p>相关模型资源：<a href="http://www.ahem-works.com/cs-players-to-3ds-max.html" target="_blank">CS Weapons To 3ds max 武器模型</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>场景 Spring Wind 风拂过的小山</title>
		<link>http://www.ahem-works.com/spring-wind.html</link>
		<comments>http://www.ahem-works.com/spring-wind.html#comments</comments>
		<pubDate>Fri, 05 Oct 2012 16:35:30 +0000</pubDate>
		<dc:creator>aHem</dc:creator>
				<category><![CDATA[works]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[场景]]></category>
		<category><![CDATA[建模]]></category>
		<category><![CDATA[渲染]]></category>

		<guid isPermaLink="false">http://www.ahem-works.com/?p=56</guid>
		<description><![CDATA[一个场景的练习，也没有什么构思就随性做的，3ds max中做的建模地形和植被，分层渲染山体和环境天空，后期进行合成，添加一些细草植物细节，调整光影色调。 最终效果：(点击查看大图)]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ahem-works.com/uploads/2012/10/Spring-Wind_thumb.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://www.ahem-works.com/uploads/2012/10/Spring-Wind_thumb.jpg" alt="Spring Wind_thumb" width="660" height="340" class="alignnone size-full wp-image-57" /></a></p>
<p>一个场景的练习，也没有什么构思就随性做的，3ds max中做的建模地形和植被，分层渲染山体和环境天空，后期进行合成，添加一些细草植物细节，调整光影色调。<br />
<span id="more-56"></span></p>
<p><a href="http://www.ahem-works.com/uploads/2012/10/Spring-Wind_max_screen.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://www.ahem-works.com/uploads/2012/10/Spring-Wind_max_screen.jpg" alt="Spring Wind_max_screen" width="360" class="alignnone size-full wp-image-58" /></a></p>
<p><a href="http://www.ahem-works.com/uploads/2012/10/Spring-Wind_model.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://www.ahem-works.com/uploads/2012/10/Spring-Wind_model.jpg" alt="Spring Wind_model" width="360" class="alignnone size-full wp-image-59" /></a></p>
<p>最终效果：(点击查看大图)<br />
<a href="http://www.ahem-works.com/uploads/2012/10/Spring-Wind_final.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://www.ahem-works.com/uploads/2012/10/Spring-Wind_final.jpg" alt="Spring Wind_final" width="1100" height="745" class="alignnone size-full wp-image-60" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>The Sky Lanterns In aztec 吊桥上的孔明灯</title>
		<link>http://www.ahem-works.com/the-sky-lanterns-in-aztec.html</link>
		<comments>http://www.ahem-works.com/the-sky-lanterns-in-aztec.html#comments</comments>
		<pubDate>Mon, 21 May 2012 16:43:33 +0000</pubDate>
		<dc:creator>aHem</dc:creator>
				<category><![CDATA[works]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[AE]]></category>
		<category><![CDATA[合成]]></category>
		<category><![CDATA[场景]]></category>

		<guid isPermaLink="false">http://www.ahem-works.com/?p=64</guid>
		<description><![CDATA[de_aztec是Counter-Strike中的一张经典地图，其最有名的就是这座吊桥了。10年前的Half-Life引擎,无论是光影还是贴图细节都已经太老。 取景CS游戏中de_aztec的一个镜头，进行后期制作。加上中国元素的孔明灯，光影修补地图纹理补充细节，添加水面效果，体积雾。曾经的吊桥带给我们无数精彩的回忆，后期制作过的吊桥也别有一般风味。 最终效果图：(点击查看大图) 原始图：(点击查看大图) 合成未调色:(点击查看大图) 游戏场景背景为白天，为配合孔明灯，将场景压暗做出夜晚效果。由于引擎太老，河道里的水效果很差，我决定在3D软件中进行水的制作，直接替换。墙面整体细节较少，我添加了一些机理，模拟长年累月水侵蚀墙面的效果，增加了一个广告牌，用于丰富场景。另外还添加了一些小的元素，天空的星星，河岸边的萤火虫等等&#8230;. 制作解析: Making of The Sky Lanterns In aztec 如果不能播放点击优酷在线播放：http://v.youku.com/v_show/id_XNDAwMDQyODU2.html]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ahem-works.com/uploads/2012/05/Sky-Lanterns_thumb.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://www.ahem-works.com/uploads/2012/05/Sky-Lanterns_thumb.jpg" alt="Sky Lanterns_thumb" width="660" height="340" class="alignnone size-full wp-image-65" /></a></p>
<p>de_aztec是Counter-Strike中的一张经典地图，其最有名的就是这座吊桥了。10年前的Half-Life引擎,无论是光影还是贴图细节都已经太老。</p>
<p>取景CS游戏中de_aztec的一个镜头，进行后期制作。加上中国元素的孔明灯，光影修补地图纹理补充细节，添加水面效果，体积雾。曾经的吊桥带给我们无数精彩的回忆，后期制作过的吊桥也别有一般风味。<br />
<span id="more-64"></span><br />
最终效果图：(点击查看大图)<br />
<a href="http://www.ahem-works.com/uploads/2012/05/Sky-Lanterns_Final.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://www.ahem-works.com/uploads/2012/05/Sky-Lanterns_Final.jpg" alt="Sky Lanterns_Final" width="360" class="alignnone size-full wp-image-66" /></a></p>
<p>原始图：(点击查看大图)<br />
<a href="http://www.ahem-works.com/uploads/2012/05/Sky-Lanterns_original.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://www.ahem-works.com/uploads/2012/05/Sky-Lanterns_original.jpg" alt="Sky Lanterns_original" width="360" class="alignnone size-full wp-image-67" /></a></p>
<p>合成未调色:(点击查看大图)<br />
<a href="http://www.ahem-works.com/uploads/2012/05/Sky-Lanterns_comp.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://www.ahem-works.com/uploads/2012/05/Sky-Lanterns_comp.jpg" alt="Sky Lanterns_comp" width="360" class="alignnone size-full wp-image-68" /></a></p>
<p><a href="http://www.ahem-works.com/uploads/2012/05/Sky-Lanterns_elements.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://www.ahem-works.com/uploads/2012/05/Sky-Lanterns_elements.jpg" alt="Sky Lanterns_elements" width="320" class="alignright size-full wp-image-69" /></a></p>
<p>游戏场景背景为白天，为配合孔明灯，将场景压暗做出夜晚效果。由于引擎太老，河道里的水效果很差，我决定在3D软件中进行水的制作，直接替换。墙面整体细节较少，我添加了一些机理，模拟长年累月水侵蚀墙面的效果，增加了一个广告牌，用于丰富场景。另外还添加了一些小的元素，天空的星星，河岸边的萤火虫等等&#8230;.</p>
<h5>制作解析: Making of The Sky Lanterns In aztec</h5>
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<p>如果不能播放点击优酷在线播放：<a href="http://v.youku.com/v_show/id_XNDAwMDQyODU2.html" target="_blank">http://v.youku.com/v_show/id_XNDAwMDQyODU2.html</a></p>
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